imported items from maya appearing too small
I imported an object into a project that I created in maya. The item imported very small and was unscaleable and unusable. I cant figure out how to fix this in the import process. If anyone can shed some light and tell me where i am going wrong I would appreciate it. The meshes and textures seem to be fine. I used fbx file type.
asked Feb 04 '16 at 03:08 AM in Using UE4
I don't work with Maya enough to tell you how to adjust the scale on that side but in import options of unreal you can adjust the scale until you find the right size.
answered Feb 04 '16 at 03:50 AM
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