Where to put multiple overlap/collision checks?

Example: I have a player character BP, inside that blueprint Event BeginOverlap>with a ItemDropA which is then destroyed/collected. But I also want Event BeginOverlap to trigger on ItemDropB and DoorOpenPressurePlate. There doesn’t seem to be a way to have more than one actor that triggers this…I tried using a Switch or Branch, but it didn’t work. And it won’t let you add more than one Event Begin Overlap in the BP.

Is it the normal method of UE4 to have the Collision triggering happen NOT within the Player, but in the actor that is being collided with? BUT you would have the same problem… let’s say Player overlaps Actor1, but I also want something different to happen if Actor2 overlaps Actor1, and Actor3 etc…

There must be a good way to do this…

Also can I make 3 Actors with a unique parameter: “color” (1 “blue”, 1 “green”, and 1 “red”) and only have 1 Collision check, and then check the parameter type to execute whatever script I want?

You could try making a custom event for every unique actor you need a trigger for, then firing the respective event when onactoroverlap is triggered

thanks! I will look into that…