Load New Level From Box Trigger?
So I've seen a whole bunch of tutorials on having a main menu and clicking a button to load a level, but NOTHING on when the player gets to a certain door, they open the door and a load screen pops up and loads a new level. Is there any information out there?
What I want to happen is when the player reaches a building, The player inside the box trigger presses "E" and a load screen comes up and a new level loads.
I've seen stuff on level streaming, but that doesn't seem like the thing I need. Here's the code I have now that is functional but I don't think this is right:
I've heard this is the wrong way to do it, and also lots of people have "fake" load screens where its just a "delay" node. So any help would be great. Thanks
asked Feb 04 '16 at 05:05 AM in Blueprint Scripting
Create a widget with loading screen text on it. Create a bool that is enabled when you overlap a box trigger and cast it to the character blueprint. You can add a timer to keep the loading screen on longer but it is basically a visual so you know it was loading, not for seeing percentage loaded.
The pib.jpg is the actor containing the box trigger and the fpc.jpg is the first person character blueprint.
answered Feb 04 '16 at 05:50 AM
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