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RunUAT.bat AutomationTool was unable to run successfully

I get this everytime i want to package my game.. i am using windows 10 and the UE4 4.10 version.. its a windows game and yeah.. i only find stuff for android games but nothing for me..


project pack settings

Product Version: UE 4.10
packaging.jpg (2.5 MB)
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asked Feb 04 '16 at 06:27 AM in Packaging & Deployment

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avatar image kleyten Feb 04 '16 at 06:45 AM

would be hard if i cant compile it.. i am working like 1 and a half years now on this game.. i never got the error since 4.8.3, upgrade to 4.9.2 same error, upgrade 4.10 same error

other projects are packeging fine, only this one dont and i dont know the reason for that..

avatar image kleyten Feb 06 '16 at 01:45 AM

still having the problem, pls answer someone

avatar image Samantha Sutton ♦♦ STAFF Feb 08 '16 at 08:19 PM


Could I please see the output error logs from your project?

Thank you!

avatar image kleyten Feb 10 '16 at 02:55 PM

i linked them in my post. output.log, or what do you mean?

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I didn't see that hyperlink, due to the image. Thank you for pointing that out. :)

Here is the error that I see within your project logs:

 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib'
 MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\Binaries\Win64\TheBasement2.exe

This is happening because you're using the VS 2013 toolchain instead of 2015. Please update your Visual Studio 2015 toolchain and all should be resolved.


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answered Feb 10 '16 at 08:16 PM

avatar image kleyten Feb 10 '16 at 09:41 PM

ty very much^^ it worked :D you saved my hard work :D

avatar image Samantha Sutton ♦♦ STAFF Feb 11 '16 at 06:18 PM

You're welcome!

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