Is there any easy way to chamfer edges when using brush shapes?

For example, if you extrude off of a box brush and then angle the results to make a ramp-like structure, is there any easy way to make an edge chamfered? Or any way at all?

I know the expectation is that the various box shapes would be replaced with static meshes, but for my simple little experiment game, I was hoping to build the level entirely with brushes (and then convert them to static meshes if performance becomes an issue.)

It just occurred to me that a subtracting a brush or two could make a beveled edge. Still, I’m wondering if there’s a more automated way to do with the geometry edit tools.

Hi drekmonger,

There isn’t a tool to chamfer edges in the editor. Just like you mentioned above, the reason is because the geometry brushes are primarily for blocking out your level and replacing later with static meshes.

The method you’re using of extruding and angling the geometry is one work around. The other is using subtractive geometry to bevel the edges. At that point you could also make that geometry into a static mesh and copy it around your level.

If you have anymore questions just let us know.

Thanks, TJ

Hi drekmonger,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you have any other questions just let us know.

Thanks, TJ