I have two different player controller classes, one for the actual game, and another for a map editor i’m making, how can i make it so that the different levels, the game level and editor level, use different controllers?
hey, WMP. i think you’ll find your answer here:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/SettingUpAGameMode/Blueprints/index.html