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Collision with mesh attached to a socket


I have a third person blueprint project, and have attached a mesh to the back of my character. The socket is attached and looks all right, but with it attached my third-person character won't run upstairs-he moves DOWN them just fine, but going UP requires jumping. I have already tried scaling down the step height. I'm trying to find out if there are any collision settings for the mesh I attached but am not really sure where to look. Does anybody have any advice as to what collision settings I should change, or is this an entirely different problem? Many thanks in advance!

Product Version: UE 4.10
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asked Feb 04 '16 at 10:11 AM in Using UE4

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So you want the mesh to have no collision, right?

To do that, go inside your mesh, double click it and will open the mesh editor,

inside it check those 2 settings in the picture, the collision in the right, unable that, and if it has those purple lines (collision bounderes) delete them using the tab:

alt text

Hope it helps you.

collision.png (624.9 kB)
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answered Feb 04 '16 at 12:52 PM

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