How do I make an elevator with buttons?
Hey guys, I'm making an elevator that will play a matinee when a button is clicked. The problem is, I have a panel set up that displays a UMG widget upon overlapping a box trigger and I can't figure out how to get the matinee to play when the button is clicked. I know how to make a matinee play based on an overlap, but I can't seem to reference the functions I set up to make the character move when the button is clicked. To be clear, I want to make the matinee play when the button for a specific level is clicked so I can use the elevator to travel to different levels in the game.
asked Feb 04 '16 at 10:19 AM in Blueprint Scripting
You can use a small box trigger near the "button" mesh, when you overlap the trigger, the boolean condition becomes true and you can activate the elevator pressing a Key. When the overlaps event ends the condition becomes false. This way is very simple and allow you to activate the elevator only if you are close to the button.
answered Feb 04 '16 at 12:31 PM
Also found these, they might help.
answered Feb 05 '16 at 04:55 AM
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