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[HELP] Player not possessed after level streamed


So I just started using level streaming and sadly I don't quite get it. I have two levels, main menu as persistant Level and a sub level ("myMap_box"). The problem is that when the sub level is loaded the player is not possessed. The map itself is loaded but I can just fly around with a camera, not play as the character. Additionally my ai enemy does not seem to spawn. Which should be triggered by an event begin play event So my question is, do I need to write specific code to possess the player controller after each level is streamed? And how do I trigger "Event begin play" events? Do I need to change ALL OF THEM to custom events? :(

The image shows the main menu blueprint when "New Game" button is pressed. (Hade to take two screen shots, sorry!) alt text

Product Version: UE 4.9
hjalp.jpg (248.4 kB)
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asked Feb 04 '16 at 06:39 PM in Blueprint Scripting

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