Hello,
I’ve got a strange problem… I have two static meshes with exactly the same material, with the same light, and same everything else… But they render really differently. 's a picture :
The only difference is that the floor mesh is converted from a BSP whereas the walls and the ceilling are FirstPersonBP’s Cube Mesh. I put a lot of identical parameters, as you can see :
(Also their lightmap resolution is 64 for both).
Could you help me to find a solution ?
Thanks in advance.
PS: Sorry if my english is bad, I’m actually French!