Game Blueprints: HUD Blueprint disappears

I create a simple HUD to display some information during my experimental game. So far so good. It was nicely drawing to the HUD. On reopening the project i got the following error.

Warning HUD_0 Canvas Draw functions may only be called during the handling of the DrawHUD event

I found out that my HUD Blueprint had disappeared. I added a new HUD Blueprint, copy pasted the same nodes from the older HUD Blueprint i still had available, reopened the project, same problem.

Also, adding it from the GameMode does not make it appear. I attached both the screenshot to show it’s not added to the “Game Blueprints”, although is had been added to the GameMode.

The other screenshot shows the simple HUD functionality, using a interface blueprint to display a variable from a different blueprint.