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Animation Twitches when playing?

Hey, so i imported a character to my project with a walk cycle animation, if i use the characterblueprint to event tick loop the animation it plays fine. but if i make blendspace and hooks it up to an animation blueprint the animation starts to twitch after a few seconds loop. it almost looks like the character is return to idle animation for a single frame, and the longer it plays the more it starts to twitch?

Does anyone know what can cause this yo happend?

I have tried to remove the blendspace and do it over again but that didnt help, i could really use some help here.

Thanks in advance!

Product Version: UE 4.10
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asked Feb 05 '16 at 09:07 AM in Using UE4

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yghtim
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avatar image ViceVersa Jan 31 '18 at 06:13 PM

im currently having the same problem, did you ever find a fix for this?

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Have you tried disabling "(As Pin)Loop Animation" checkbox in the animation settings?

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answered Jul 21 '16 at 02:06 PM

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WoodRawr
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