Animation Twitches when playing?
Hey, so i imported a character to my project with a walk cycle animation, if i use the characterblueprint to event tick loop the animation it plays fine. but if i make blendspace and hooks it up to an animation blueprint the animation starts to twitch after a few seconds loop. it almost looks like the character is return to idle animation for a single frame, and the longer it plays the more it starts to twitch?
Does anyone know what can cause this yo happend?
I have tried to remove the blendspace and do it over again but that didnt help, i could really use some help here.
Thanks in advance!
asked Feb 05 '16 at 09:07 AM in Using UE4
Have you tried disabling "(As Pin)Loop Animation" checkbox in the animation settings?
answered Jul 21 '16 at 02:06 PM
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