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Using Variables in UMG animation

Is it possible to read in/bind key frame data to a variable in the animation tracks in widget blueprints? It would be good for dynamically changing animations.

alt text

Or is it possible to access and change the key frames in animations through blueprints?

Thanks for any help.

Product Version: UE 4.10
anim.png (20.0 kB)
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asked Feb 05 '16 at 05:22 PM in Everything Else

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avatar image Hayaweh May 04 '16 at 02:04 PM

I would be interested if you found out about it. :)

avatar image Bob3DGames Oct 16 '16 at 03:55 PM

I'd like to know too. I don't think it's possible and it doesn't seem possible to access the properties directly either.

avatar image Wufasa Nov 08 '16 at 05:55 AM

Hope this question gets an answer soon This would be instrumental in creating dynamic UI animations

avatar image junqfisica Aug 07 '17 at 03:43 PM

I'm also looking for this.... :(

avatar image Hayaweh Aug 07 '17 at 04:09 PM

No changes on this as far as I know sadly.

avatar image Suhaib Rehman Aug 10 '17 at 04:37 AM

This is indeed an interesting idea. Well if I get time ill definitely look into it on the code side. Might figure out something for this

avatar image Naitguolf May 09 '19 at 12:24 PM

Is there any update of this feature? Is there any way to do it using blueprints as 4.19?

avatar image inedible.red Jul 01 '19 at 02:53 PM

Still nothing ? Seems like such an important hing

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