Load Level vs Streaming Level
I've seen a lot of posts and videos about streaming levels, as in large open world settings. But this doesn't fit into my kind of game. I guess my play style is a bit "old school" in the fact that there are very different closed levels. My questions is, is making on large "Persistent" level with sub-layers best practice for my type of game? Or should I stick to making box triggers and load screens?
asked Feb 05 '16 at 06:36 PM in Using UE4
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