Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Load Level vs Streaming Level

I've seen a lot of posts and videos about streaming levels, as in large open world settings. But this doesn't fit into my kind of game. I guess my play style is a bit "old school" in the fact that there are very different closed levels. My questions is, is making on large "Persistent" level with sub-layers best practice for my type of game? Or should I stick to making box triggers and load screens?

Product Version: UE 4.8
more ▼

asked Feb 05 '16 at 06:36 PM in Using UE4

avatar image

28 6 8 11

avatar image rustbucket1971 Apr 14 '17 at 04:55 PM

I'd love to about this too!

avatar image bootstrotter Apr 14 '17 at 05:10 PM

Haha wow rustbucket I asked that question over a year ago. We found the answer. Level Streaming is the way to go and it's not nearly as difficult as we anticipated. UE4 just did a "how-to" on their YouTube page so check it out and it should give you a complete run-down on the basics and get you started.

avatar image rustbucket1971 Apr 14 '17 at 05:33 PM

Thanks bootstrotter, I didn't even notice how old your question was!

I've got level streaming up and running but I'm having trouble getting certain things to work, for example I have a sequencer cut scene that works when I test the level directly but the same cut scene never runs when I stream the level in.

This is driving me crazy as I suspect I don't get the finer details of streaming. My game is like yours, closed off levels you progress through in a linear fashion, therefore I thought I would revert back to "open level" and save my sanity

avatar image jaydave Mar 24 '19 at 10:04 PM

@rustbucket1971 are you starting the cut scene using event beginplay of the level that needs to play it?

avatar image jaydave Mar 24 '19 at 10:14 PM

if yes then it won't work since event begin play triggers before the entire level is loaded so I would suggest you call a remote event from level above it in calling hierarchy and add a custom event in your required level

alt text alt text

screenshot-100.png (225.6 kB)
screenshot-101.png (260.8 kB)
avatar image rustbucket1971 Mar 25 '19 at 02:14 PM

Yup that's exactly what the problem was. I'm calling it with a remote event and the sequence is firing in the right level. Also helps me refine exactly when I want to start it so that's a bonus.

Thanks everyone for the assist!

avatar image jaydave Mar 25 '19 at 04:47 PM

pleasure is all mine! also can you set my answer as solution to your answer i want to see if i get a badge for it :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question