Toggle text on screen
Hello, i am just looking for a simple solution to a simple text problem i am having, too tired to figure this out anymore. On my FPS character blueprint i have connected text to my first person players screen, and set the visibility to off. I then made an event that would toggle it on, delay, then off again.
In the map blueprint i have a trigger box by a door that when i press E, the Text event triggers. All is fine EXCEPT, when i press E while the text is on screen, it will go invisible then become visible, and stay visible until i press E twice again while on the trigger.. pretty much the reverse of how it's supposed to work.
Anyways, it's obvious WHY it's happening, i am just wondering if anyone can help me with a simple solution. I have pictures in case my explanation was confusing...
Thanks for any help.
Believe i found an answer ( in case anyone else had this problem) I swapped "toggle" visibility nodes for "SET" visibility.
answered Feb 06 '16 at 10:33 AM
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