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Copy static mehs sockets

Hi, is there a way to copy sockets from one Static mesh to another?

Product Version: UE 4.10
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asked Feb 06 '16 at 11:02 AM in Using UE4

avatar image

UDKAP
454 29 41 62

avatar image Shirk Dec 13 '17 at 06:20 PM

This would be helpful to speed up socket placement.

avatar image Emile May 07 '18 at 06:32 PM

Looking for the same thing. Would like this feature implemented if it doesn't exist,

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1 answer: sort voted first

This really annoyed me, so I came up with a blueprint library helper function, and a blutility to accomplish this.

The code for the function is:

 void UTOTGameBPLibrary::ReplaceStaticMeshSockets(class UStaticMesh *Source, class UStaticMesh *Dest)
 {
 #if WITH_EDITOR
     if (Source != nullptr && Dest != nullptr && Source != Dest)
     {
         if (Source->Sockets.Num() > 0)
         {
             Dest->PreEditChange(NULL);
             Dest->Sockets.Empty();
             for (int32 i = 0; i < Source->Sockets.Num(); i++)
             {
                 auto Sock = Source->Sockets[i];
 
                 UStaticMeshSocket *NewSocket = NewObject<UStaticMeshSocket>(Dest);
                 NewSocket->SocketName = Sock->SocketName;
                 NewSocket->SetFlags(RF_Transactional);
                 NewSocket->RelativeLocation = Sock->RelativeLocation;
                 NewSocket->RelativeRotation = Sock->RelativeRotation;
                 NewSocket->RelativeScale = Sock->RelativeScale;
                 NewSocket->Tag = Sock->Tag;
                 Dest->Sockets.Add(NewSocket);
             }
             Dest->PostEditChange();
             Dest->MarkPackageDirty();
         }
     }
 #endif
 }

and here is a screenshot of the Blutility: alt text

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answered Jul 20 '18 at 09:54 AM

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omegallah
26 1 1

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