[Repro] Anim State Machine Crashes Editor EVERY time

Hooking up an animation state machine in the way indicated in the video causes a crash every single time you try to edit the State Machine, or even if you try to delete it. I expect that Conduits are not supposed to be used this way, but if that’s the case then I shouldn’t have been allowed to hook it up like this.

My only option now is to completely delete the entire animation blueprint and start again, which is pretty frustrating.

Hi TheJamsh,

I was able to reproduce this by hooking up the conduit, compiling (seeing the warning that you aren’t supposed to hook up a conduit from the entry node), then saving and closing the editor. After that I did what you did in your video and encountered the ensure.

However, when you’re in a non-code project (and I suspect when you’re compiled for development too) this ends up being an ensure/handled error. In debug, you should be able to hit continue on the breakpoint dialogue box and continue (Sorry, not a programmer).

I was able to work around it by breaking the link and compiling the AnimBP before doing anything else. This allowed me to proceed without hitting the ensure.

-.

Is anyone able to elaborate on this answer? It’s the first thing that comes up in a google search, but I’m having a hard time interpreting it. I made a change to my state machine that now causes my project to crash every time I open it, so I’m trying to find a way to suppress the error so I can undo whatever change is causing the crash.

Update: I ended up replacing the animation blueprint with a previous autosaved version.