UE Crashes when Set Skeletal Mesh is called
I'm experiencing some strange bug/crash in UE4. It only happens, when i want to switch out a mesh with a "Set Skeletal Mesh" node using a button. In the Crash/Log report it only says "Fatal Error". Here is the Crash log: mega.nz Also it seems that the engine version doesn't matter.
I was able to reproduce this error and have entered a bug report, UE-26640, to be assessed by the development staff. I noticed that if you switch the skeletal meshes being called, the editor will crash upon compiling the blueprint as well, so it may be tied directly to the skeletal meshes being used. I am entering a second bug report, UE-26642, to be assessed as well.
answered Feb 08 '16 at 07:41 PM
Hello guys, i was having this problem too. If your character is doing any animation while he is changing the mesh, let the option: "Reinit Pose" unselected.
answered Nov 20 '18 at 01:47 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here