I’m experiencing some strange bug/crash in UE4.
It only happens, when i want to switch out a mesh with a “Set Skeletal Mesh” node using a button.
In Crash/Log report it only says “Fatal Error”.
Here is Crash log:
I have tried tried it with multiple skeletal mesh, but all of those were creating a crash.
Used button “4” to call “Set Skeletal Mesh” node with a flip flop, so i can switch mesh with one button, but i will send project files in PM, so you can take a look into that.
From 4.8 to 4.11 Preview versions get an instant crash when “Set Skeletal Mesh” node was called.
I was able to reproduce this error and have entered a bug report, UE-26640, to be assessed by development staff. I noticed that if you switch skeletal meshes being called, editor will crash upon compiling blueprint as well, so it may be tied directly to skeletal meshes being used. I am entering a second bug report, UE-26642, to be assessed as well.