Is it possible to overwrite a texture in BP?
I have a texture with pony and I want to overwrite it with a texture with kitten. Is it possible via blueprint?
Texture Render Target does something similar (e.g. SceneCapture2D can write texture value in runtime), but I want to set it to some other texture, not scene render. Any clues?
Use texture parameter in material, here oytu have doc if you dont know baout parameters at all:
Texture works same as those showed there, simply it sets texture sampler in material
answered Feb 06 '16 at 04:42 PM
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