Try lower refraction multiplier. 1.1 is usually good enough for water and glass.
So, I wanted to create Water. Everyhing is okay, except that when viewed from certain angles,
the refraction is cutoff and creates weird artifacts.
There are also black edges where the water hits other objects
My material looks like this:
Is there a solution for this?
Oh. I found the answer myself.
TemporalAA has to be turned ON
When disabling AA or using FXAA, these reflections do not work at all.