Water looks weird

Try lower refraction multiplier. 1.1 is usually good enough for water and glass.

So, I wanted to create Water. Everyhing is okay, except that when viewed from certain angles,
the refraction is cutoff and creates weird artifacts.
There are also black edges where the water hits other objects

My material looks like this:

Is there a solution for this?

This doesnt help at all

Oh. I found the answer myself.

TemporalAA has to be turned ON

When disabling AA or using FXAA, these reflections do not work at all.