How do you make a component inside a character blueprint always face the player?

Below is all I have so far. But all it does is point straight up for some reason. Target is a scene component I’m using as a parent of a beam particle to act as a laser.

I don’t know how you would do this in your instance, and I’m still not sure how or what the “target” signifies, (maybe unreal could stop using so much coder jargon), but I am doing something similar using a trace wherever I am pointing, and I just used the camera’s get forward vector, and then added a vector to that to get the trace to extend a certain distance. it worked for spawning stuff where I was looking, so you might be able to make a trace to your destination point, and then have the emitters end location at that point. not very efficient, and it may not help, but that’s my only idea.