Making bullet travel with player

i’m not sure why this is so hard for me , but is there a preset way to make the bullet travel with the player? If the player goes too fast ,the bullets just fall beind

I tried added the same speed as the player, but it spawns the bullets to far from the spawn point

Have you tried increasing the velocity of the bullet to be significantly higher than the max speed of the player?

ProjectileMovement->SetVelocityInLocalSpace ? I haven’t used velocity yet so I’m not sure on which functions to use :frowning: Nothing seems to be changing anything though