Packaged Game Crashes after loading widget menu 5 times.
Hi, The packaged version of my project crashes in the main menu screen while loading a widget.
The menu screen works fine initially, but after around 5 visits to the menu screen it crashes. My game has a main menu : widget based - in world) and seems to load fine for the first 4 times the menu screen is loaded. This always seems to happen on the fifth time.
Here is my error :
Access violation - code c0000005 (first/second chance not available)
CDFStarfighter_Win64_Shipping!FSlateBatchData::CreateRenderBatches() CDFStarfighter_Win64_Shipping!FSlate3DRenderer::DrawWindowToTarget_RenderThread() CDFStarfighter_Win64_Shipping!TGraphTask<`UWidgetComponent::TickComponent'::`20'::EURCMacro_UWidgetComponentRenderToTexture>::ExecuteTask() CDFStarfighter_Win64_Shipping!FTaskThread::ProcessTasks() CDFStarfighter_Win64_Shipping!FTaskThread::ProcessTasksUntilQuit() CDFStarfighter_Win64_Shipping!RenderingThreadMain() CDFStarfighter_Win64_Shipping!FRenderingThread::Run() CDFStarfighter_Win64_Shipping!FRunnableThreadWin::Run()
Any help would be cool, I have been trying to work this out for a while now.
asked Feb 07 '16 at 02:52 AM in Packaging & Deployment
I was able to reproduce this issue with the project provided. I have written up a report ( UE-27010 ) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.
Make it a great day
answered Feb 16 '16 at 08:02 PM
Rudy Q ♦♦ STAFF
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