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Problem Turning Corners Endless Runner Tutorial

Hi all. I have been following the endless runner tutorial and have gotten up to video 6 but I ran into some problems. First, the map stops generating new map pieces when I get to the first corner. This probably is an issue with my attach point so I am working on that right now. Second, walls show up on all sides when I reach the first corner so even if I wanted to turn I couldn't. Third, and most importantly, when I try to turn, the character rotates for a split seconds, then snaps back to running forward so he hits the wall in front of him, and on top of that the camera view gets messed up. I have tried re-watching the videos and making adjustments of my own but I can't figure it out. Any help would be greatly appreciated. alt textalt textalt textalt textalt text

Product Version: UE 4.10
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asked Feb 07 '16 at 06:28 AM in Blueprint Scripting

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avatar image poplockentaco Feb 07 '16 at 06:29 AM

Here's some other screen shots of what happens. alt textalt text

avatar image FilipeTessaro Feb 08 '16 at 01:00 PM


where is the trigger box that makes the variable "can turn" to become true?

avatar image poplockentaco Feb 08 '16 at 05:50 PM

Here is my turn right corner alt text alt text

avatar image FilipeTessaro Feb 09 '16 at 01:12 AM

your turn corner event is being checked inside the event tick?

avatar image poplockentaco Feb 09 '16 at 02:54 AM

Its being checked on overlap as shown here alt text

screenshot (24).png (319.2 kB)
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