Line trace hit value won't stay true
I'm trying to trace each frame to check if a hit has occurred with the world, changing a variable to "true" until the trace is no longer hitting. The problem is when a hit occurs, the variable changes to "true" for one frame, then stays false while the line is still hitting the world.
This seems like it would be a common issue, but I unfortunately have found no information on this problem...
Any info would be much appreciated.
asked Feb 07 '16 at 10:46 AM in Blueprint Scripting
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