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Help! What has gone wrong with my skeletal mesh?

Hello guys, I've been having a very interesting / frustrating problem lately. I have a skeletal mesh which I edited in Cinema 4D and the result is shown in the first picture. I was feeling kinda bored to rig him myself in Cinema 4D, so uploaded him and rigged him in Mixamo (Picture 2). Everything is ok as of yet.

When I import him into the Unreal Engine 4 editor I encounter no problems. BUT when I open the skeletal mesh to fix the materials and textures to fit (he is completely white when I import him), I see this (Picture 3,4). Initially it seems his whole body is reversed but with a closer look I can see that that's not the case. Instead from the front what I can see is the interior of the back and from the back what I can see is the interior of the front. That is the case for each and every body part.

I also imported him without rigging him to see if he as a static mesh would still seem like that (Picture 3,4) and he DID. So it's not Mixamo's fault. It's not Cinema 4D's fault as well, since I did the same process on Maya. So I guess it's something with the engine. I promise I haven't touched anything in the engine I wasn't supposed to :)

Do you guys know what has happened to him? How can I fix this?

alt text alt text alt text alt text

Product Version: UE 4.10
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asked Feb 07 '16 at 10:53 AM in Using UE4

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Hi Th3Gi4nt. I think problem in face normal, check it in Cinema 4D's, and set to outside orientation. Here you can find this problem with images. https://answers.unrealengine.com/questions/372251/importing-a-model.html

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answered Feb 07 '16 at 11:09 AM

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avatar image Th3Gi4nt Feb 07 '16 at 05:10 PM

Good point Anatoliy. I flipped the normals and that made him visible. But now he's just a bunch of triangles, looking terribly. Got any tip for that? Because in his current state he's useless... Open pic for a better look.alt text

avatar image Anatoliy Feb 07 '16 at 05:41 PM

You need smoothing normals.

avatar image Anatoliy Feb 07 '16 at 05:46 PM

For better look if in Cinema4D have angle of smooth normals. Try from 30 to 45 angle. And look what will be better.

avatar image Th3Gi4nt Feb 08 '16 at 01:45 PM

Yep, a 30 degree smoothing angle did the trick. Thanks a lot for the heads up Anatoliy!

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