Program received signal SIGSEGV,
Segmentation fault. 0x00000000017fee14
in
FLinuxFileMapper::MapFileRecursively
(this=0x59af540, Filename=…,
PathComponentToLookFor=8,
MaxPathComponents=9, ConstructedPath=…)
at E:\UnrealEngine-4.10\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformFile.cpp:381
381
E:\UnrealEngine-4.10\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformFile.cpp:
No such file or directory.
in E:\UnrealEngine-4.10\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformFile.cpp
Missing separate debuginfos, use:
debuginfo-install
glibc-2.12-1.166.el6_7.3.x86_64
libgcc-4.4.7-16.el6.x86_64
libstdc+±4.4.7-16.el6.x86_64 (gdb)
quit A debugging session is active.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Hi, it’s occurring when I’m trying to run the build on linux. I have tried to edit the ulimits etc. and also tried running on both centos and ubuntu, but I get the same error
Could you please provide more context, particularly, a log file (or at least relevant part of it closer to the crash) and the callstack? The callstack should be printed in the log file, but if you’re running from under gdb, you can type “bt” upon crash and copy/paste the output.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.