Problem while importing a FBX with a texture

Hi Spinker. Looks like UV not correcting. Checking it.

Can you send .fbx ?

Hello

I am trying to import models I create under Blender in Unreal Engine 4. The problem is that I have a texture in Blender, and when I export it as a .FBX file and load it in Unreal Engine 4, my texture doesn’t show up. Instead I have a color (for exemple is my texture is made of wood, I will have a brown color in Unreal Engine).

Here is the render in Blender : http://puu.sh/mZ5Xr/6945391fa6.png
And here is the render in Unreal Engine 4 : http://puu.sh/mZ5ZF/15f10b64cf.png

When I import the .FBX file, I can correctly see the texture in the Content Browser : http://puu.sh/mZ62q/9b6e78beba.png
When I try to drag and drop the texture to the cube, nothing happens. I tried with a rock texture, and only the color changes, I still don’t see any texture ( http://puu.sh/mZ66i/b066a27cfa.png ).

Does anyone know how to fix this please ? It took me 5 hours trying to fix this yesterday… :frowning:

Here is another exemple, with a fence this time : http://puu.sh/mZ8WA/9c50fcccb8.png

Here is my .blend file and the texture http://www.mediafire.com/download/1tnikmd5drx7o86/Desktop.rar
If you guys could help me, that would be really, really, really awesome.

I am not using UV map, I do use seamless textures.

Sure : http://www.mediafire.com/download/hxw3bhe116v48x3/FENCE.fbx

Try this link text You need eneway create UV. Seamless texture its just texture but program must understand how texture must set on object. And for that use UV

Yep external, you can use blender or any different 3d program like maya uvleyaut and e.t.c And then find tutorial how in this program you can created UV.

UV its not texture its data like vertex face.

If this question resolved not forgot set post to resolved :slight_smile:

Oh. Wow, this is exactly what I needed. Did you use external programes ? I mean, I’m kinda new to blender and I don’t really know how to export UV textures from blender.
Did you create UV map file for each mesh, using Gimp or Photoshop ?

I figured out how to make it ! Edit mode → U → Unwrap → Smart UV Project → Add an image over the UV layout and save as .fbx :slight_smile:

Thank you a lot man ! Thank you :slight_smile: