Hi, I’m following a tutorial from C++ Battery Collector: Setting Timers for Spawning | 08 | v4.9 Tutorial Series | Unreal Engine - YouTube
In that chapter she uses the SetTimer to fire a function to spawn an actor.
GetWorldTimerManager().SetTimer(SpawnTimer, this, &ASpawnVolume::SpawnPickup, false);
But for what I can see from the log window the function is never fired.
First I thought it was me, but then looking at the comments section someone else mentioned the same problem.
I don’t know if can be a version issue, she is using 4.9.