Why is my static mesh with material too bright
I have a blueprint with a static mesh which I use as a door - but the Material is too bright it looks like it is glowing in the dark, as you can see in the screenshot.
The textures I use are all 8bit .tga files and the lightning is built. All textures are generated in Substance Painter and in Painters preview everything looks fine as you can see.
I can't find out what I did wrong. Any Idea?
asked Feb 07 '16 at 02:57 PM in Rendering
Hi weberl. Add to metallic and roughness, multiply node from math for each channels. And use multyplayer for more (>1) or less(1<) effect.
answered Feb 07 '16 at 03:24 PM
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