My meshes are loading too slow while rendering out Matinee

Hello. I have problem with rendering out my matinee. I have some camera movement around the corners of my buildings. The problem is that when camera is moving past building 1, building 2 isn’t visible in first frame. In second frame everything is okay but this lack of building in one frame (even if my video is 60fps) is clearly visible and everyone can see that something is “a little bit off” around the corners.

Can I do something about it ? I switched off Texture Streaming maybe I can something about loading meshes too ?

Thanks and Cheers !

That is how culling works(1 frame behind) A workaround is to increase the bounds scale of those objects; simply select them in the level > Details Panel > Rendering > Bounds Scale.