[Request] Where is my created map in the Content Editor?

I’ve created a new map, and I can set it to be the default map in my project settings. So the map is ‘in’ the project. However I can’t find it in the content browser (checked under the maps node and the top level node).

I tried importing the map manually into the content browser but the .umap extension is not in the all files list, so its not selectable in the import dialogue.

Maps are not in Content Browser. Map is just special type of package that hold references to other objects.

If you want to add map specific content (like Landscape layers) and don’t clutter your project, just create Subfolder in Maps folder and name it YourMapName_sharedassets.

I just learned the hard way because I reverted to an older revision in Perforce and the starter map I had changed didn’t get checked in at all before so I’m back to the original map (which apparently did get checked in at some point? Probably when I set up the repository through Perforce for the first time).

I don’t really understand why there is a Maps folder but the maps in there don’t actually show? Seems pretty counter-intuitive. By that logic, all the other starter content shouldn’t show either. Can you explain this in more detail?

Maps are not considered assets in the same way as other assets.

You have the map files in the maps folder.

The reason for having them not be in the content browser, is because you are working with one map only.

Everything you do is generally done to that map. So having the maps in the content browser wouldn’t make sense, you can’t add maps to the current maps like this (you can with streaming levels, but it’s not the same thing)

That there is a maps folder in the content browser and that maps are created solely as the province of the editor; the fact that the map objects don’t appear in the editor is pretty much broken functionality. At the very least I’d file this as a bug that needs to be resolved because it’s horrible workflow.

Maps should appear in the content browser in the folder that’s created for them by default. Double clicking a map should open it in the editor (the same as opening it from the file menu.)

I was expecting this workflow as well. Would also be nice to be able to revert maps from the content browser etc.