Hi,
I have recently been messing around with BP replication and when I play with 1 player as the server everything works OK. But as soon as I set that player to a client everything breaks…
In short this is what I’m trying to do:
- Spawn Volume BP has EventBeginPlay function that spawns an object with random scale/location
- After a certain amount of time EventTick will update the spawned object that was created in EventBeginPlay changing its position and scale.
I can’t seem to figure out why this isn’t working on the clients as the object spawns for the clients, but once the EventTick eventually scales/relocates the object the object remains the same to the clients and is only being updated on the server.
Something to note, I do have Event Authority triggers at the begin of EventBeginPlay and EventTick to verify only the server can spawn/update the spawned object…
Any help on this would be very much appreciated.
I watched several replication tutorials and none of them seem to help with this use-case as I have done everything that instructed. Replicate Movement checked, Net Load on Client checked, Replicates checked.