4.11 packaging ios incorrect bundle identifier
When packaging new or existing ios projects for distribution, UE fails to recognize the bundle identifier explicitly set in the ios package settings. It always defaults to *.YourCompany.ProjectName
4.10 does not have this issue.
To reproduce, simply package a project for distribution and attempt to upload to itunesconnect to recieve error. You can also verify the incorrect bundleid in the plist.
asked Feb 07 '16 at 07:16 PM in Packaging & Deployment
Thanks for providing us with this information. I have packaged projects on the Binary version of the engine for Distribution - iOS. Both 4.11 Preview 4 and 5 provide me with the same error: Error Failed to Code Sign.
After looking into this further, it seems that this issues fix was submitted after preview 5 was released. If you'd like to download our source version of the engine, I would look into getting a version of the engine that's after CL 2863698.
answered Feb 16 '16 at 07:32 PM
Happened in both code-based and content-only with Binary Rocket on Mac. Not sure about github or Windows content-only.
To reproduce, simply package a project for distribution, a code sign error occurs.
Even tried creating brand new product and packaging. Same error.
You can also verify it is putting the incorrect bundleid in the packaged plist.
answered Feb 12 '16 at 09:43 PM
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