Lighting Problem with the Level
Hello! While using Unreal, I was on a map, that said that the lighting had to be rebuilt. So, I went into the build dropdown menu, and clicked Build Lighting Only. Once that happened, the message no longer appeared, but now this happens.
So basically. if you didn't notice, is that the whole room is lit up, even though I only have two point lights in the map, and they are where the wall lamps are located, as well as behind that door. The other light in the middle deactivates when the game starts, (I have it in there so I was able to see while editing) but even in the game, it is still like this. If I were to go outside the map, and drag in a cube, it stays black like it should. Before I clicked Build Lighting Only, everything was pitch black besides the lamps, and the flashlight held by the character. (I tried hiding all of the point lights in the editor, but that doesn't do anything. There are no other lights.) Anyone have any ideas?
EDIT: I rebuilt the lighting again, and it works now. I guess that that is the solution...
Okay, I solved the problem myself. If you are making something like a lamp, add a light to the actor under "Add Component" then, delete any other lights that you have in the level (besides the one you used the add component on) If you want something like a sun, make an actor blueprint, and add the light in there, then drag that into the level.
answered Mar 02 '16 at 10:37 PM
some times the build completes, but it fails, actually, for some reason, so just building again may solve the problem.
answered Feb 08 '16 at 12:56 PM
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