Top Down 2D Game - Sprite keeps falling?
Hi! I am making a top down 2D game. I have set it up so things are viewed from the "front" view in-engine instead of the top view.
It looks like this:
But when I press play the sprite keeps falling:
How can I fix this whilst still allowing player movement with the arrow keys?
asked Feb 07 '16 at 11:28 PM in Blueprint Scripting
I think it's because you haven't overridden the world gravity, you essentially want to turn off gravity by going to the world settings -> Override gravity, turn it on and set the value below it to 0, that should fix it. I can actually see the setting in your picture, if you look at the right, the top-most setting in World Settings says Global Gravity Z, it's grayed out because you haven't turned on the setting right above it, but this should stay at 0 as it is, you just need to enable the override.
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