So I have been trying to find out how to create a blank blueprint that has a PaperFlipbook component and a CharacterMovement component for my character blueprint. When I am adding components the CharacterMovement component doesn’t appear as an option in the dropdown menu, I only find the FloatingPawn-, Projectile-, Rotating- and InterpToMovement components. The only way I have figured out to include CharacterMovement so far is to create a Blueprint that is a child of the PaperCharacter blueprint, but it inherits a capsule component which I don’t want.
This is a problem for me as I intend to have the character’s collision settings follow the flipbook’s Shrink Wrapped 3D collision settings. I need pixel-precise collision as this is a 2D game which relies on accurate collision, and I have not found a way to do it so far. I have also tried various options with the PaperCharacter blueprint, after setting the capsule’s height and radius to 0, such as preventing the character from being able to move on the Z axis (This is a top-down game), setting it’s gravity scale to 0 and other similar options to prevent it from falling through the ground, but the blueprint doesn’t appear follow the flipbook’s collision settings while a capsule exists.
Any help would be greatly appreciated. Am willing to answer any questions you might have related to the problem.
Thanks in advance