OnActorBeginOverlap fires in Blueprint but not in C++
I want to create a Projectile and therefore I was trying around with collision events. I created a very simple c++ class just with a SphereComponent and an overlap function
I created a blueprint of it an simply move it by SetActorLocation(). When it collides with an other Actor ( a simple Box) nothing happens. But when I use the ActorBeginOverlap of the blueprinted class i get feedback.
I also tried this in 4.10.2 and got the same result. Am I doing somehting wrong here?
asked Feb 08 '16 at 10:45 AM in C++ Programming
Try this! To call C++ parent function you must specify parent call if event overriden in Blueprint.
answered Feb 08 '16 at 11:00 AM
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