Something is not going right in-game

OK this is super weird. When i get hit by some missile projectiles a shield function that i made appears so it works 100% fine. i made a sequence to add another bullet to be able to do this, called TankBullets23. i added a breakpoint and it seems to reach there, but it doesnt continue on and do the shield function(cast failed works). the missile and TankBullets23 blueprints are the exact same. why is it the shield activates on the missiles, but not the bullets23? they all collide with the character fine and take my health but wont spawn the shield.
Additional info: (when I remove the sequence and only cast missiles, it works. when I remove missiles and only use tankbullets23 it doesnt work.)

Hi GitGudGitRekt,

There must be a difference between the 2 BP.

I’m going to go ahead and say its the collision presets. Look at the collision preset on the missles and compare it to bullets. Compare for all components in the BP’s. Also check the Class defaults on both projectile classes you might have tick a box to ‘Generate Hit Events’ or something like that.