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How can I use USceneComponent as root?

Hi,

i use USceneComponent as root for my actor. Whenever i start PIE(didn't try building standalone game) editor freezes for few seconds and LogErrorHandled message appears saying that i attach instanced component to template component.

Code snippet:

     Root = PCIP.CreateDefaultSubobject<USceneComponent>(this, TEXT("Root"));
 
     MeshComponent = PCIP.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("MeshComponent"));
 
     RootComponent = Root;
     MeshComponent->AttachTo(RootComponent);

I've been using that before but didn't notice that error popping up, might be it appeared in 4.1, but can't be sure.

Anybody had/has this problem?

Regards.

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asked Apr 30 '14 at 01:44 PM in C++ Programming

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BiggestSmile
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That error disappeared, didn't do anything regarding it.. No idea what happened :) Marked as solved.

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answered May 01 '14 at 10:39 AM

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BiggestSmile
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avatar image lemrysroberts Aug 22 '14 at 04:36 PM

We have this same issue manifesting in 4.4 when trying to use a SphereComponent as the root, with another scene-component as its child. Is there any further information on what causes this issue?

I've also posted some information in a relevant forum thread Here

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