Is there any way to play an animation on a skeletal mesh during pause?

I’m trying to do this without time dilation for a variety of reasons, but if there’s no way i’ll revert to time dilation. my actor has ‘tick during pause’, however the idle animation still pauses during a pause state. another method i’ve tried is to create a matinee and control the idle animation there. the matinee still ticks, and any movement is still played during the pause state, however skeletal animations all pause. any other workaround beyond time dilation?