Bots/Actors can't trace Player Mesh by default
Today I tried to find out why the tracelines of my bots dont get my player as hit object. As you can see in my blueprint the hit object responded just an empty line even when the little red line hits my character.
This problem is caused by the default collision settings of a ThirdPersonCharacter.
The Mesh > Collision Response > Visibility "ignores" by Character Mesh default.
If this particular setting gets set to block, bot to player tracing works fine.
For replication: just set up an actor an let him trace your ThirdPersonCharater and print that "hit object". In Theorie you should get a string ThirdPersonCharacter, because of that settings, you get an empty line.
Let me know what you think about that. Anyway, Thank you for this great engine <3
asked Feb 08 '16 at 06:19 PM in Bug Reports
We will take your concerns into consideration, thank you for your time and information.
Make it a great day
answered Feb 10 '16 at 05:51 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here