TemporalAA And PostProcess Flickering 4.11p4
I'm experiencing a strange bug in 4.11 P4. My post process volumes and AA seem to cause screen flickering but only when the graphics for AA and Post Process are set to High or Epic. Anything lower and the graphics don't flicker.
Now the strange part. If you leave the level and come back without exiting the game, everything works fine.
I have tried setting the post process volume to disabled and this still occurs ( as it will just take default settings for the level ). Looking at stats for scene rendering, I see some spikes taking 25-30 ms each. This might explain the lag that we are experiencing in the game currently but I imagine it's more of a symptom of the screen constantly needing refreshing than the cause of the problem.
I will continue to try and track this down and possibly isolate it to a smaller section of the project but until then, I will take suggestions on what might be causing the problem.
TemporalAA Enabled on Epic Graphics
AA set to NONE on Epic Graphics
asked Feb 08 '16 at 07:55 PM in Bug Reports
Hi Justin -
Thank you for your patience and help. I was able to get a successful reproduction of teh issue internally and have entered a bug report as a regression, for reference UE-26778. I will keep you informed as we investigate a solution to the issue.
answered Feb 10 '16 at 09:20 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here