Anyone have any idea to fill a glass with water simulation and how to do it. I want a real physical simulation of pouring liquid from a bottle to a glass. Everything I did so far with particles is in vain, the particles die out, even the flex particles die out and in the end I am left with nothing. I also need a suggestion on the best way to create water particle shader. I want to integrate a real life fluid in the engine so that I can make an immersive experience
Please any ideas, it will be much appreciated.