I’m quite new to Unreal Engine and have yet to figure out exactly how all these blueprints work.
My goal is to have an integer, which will present the player’s available money, be displayed on the upper left hand of the screen. I know this involves having a widget blueprint, but so far I have not being able to translate an integer to text. This integer will be changing at every second of the game, so it absolutely needs to be a variable.
I have tried going through the tutorial for health and ammo provided on the Unreal database, but they utilise a first person controller. I don’t have a movable controller because my game will be an RTS. I tried to adapt what they were doing to my own project, but it didn’t work out.
So far, I have a widget blueprint and a class blueprint called BP_money with an integer Money set to 130.
If anyone has any ressources on how to deal with variables, I would greatly appreciate it.