Is there any way to disable self-shadowing?
I have a static mesh which I want to disable the self-shadowing on, problem is that I want it to still have shading and I still want it to cast/receive shadows on/from other objects. (So an unlit material will not work) I just do not want it to cast a self-shadow. I see in the details panel there is a way to enable only self shadowing, but that's the opposite of what I am looking for.
Is there any way to achieve this?
If your light source mesh can fit in a sphere or capsule then you can use the "Source Radius" and "Source Length" parameters to tell UE4 at what distance to begin 'casting' the light. That will solve your problem for the most part,.
answered Jul 02 '16 at 10:20 AM
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