Making an object an asset
I'm not really sure how to word this "professionally," but I am trying to put an object that I have changed the material of and childed things to and made blueprints for in the game editor into the content browser. In other words, take a thing I edited in the game editing window and put it in the content browser so I can put it in other levels, games, etc.
asked Feb 09 '16 at 02:55 AM in Using UE4
Not exactly sure I understood you right, but I think you're talking about making some sort of prefab.
If that's what you're looking for, this answerhub question should help: [Question Link]
If you still need help, let me know. : https://answers.unrealengine.com/questions/22934/how-to-convert-an-object-to-a-prefab.html
answered Feb 09 '16 at 03:06 AM
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