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Making an object an asset

I'm not really sure how to word this "professionally," but I am trying to put an object that I have changed the material of and childed things to and made blueprints for in the game editor into the content browser. In other words, take a thing I edited in the game editing window and put it in the content browser so I can put it in other levels, games, etc.

Product Version: UE 4.10
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asked Feb 09 '16 at 02:55 AM in Using UE4

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moonhunter
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Hello moon,

Not exactly sure I understood you right, but I think you're talking about making some sort of prefab.

If that's what you're looking for, this answerhub question should help: [Question Link][1]

If you still need help, let me know. [1]: https://answers.unrealengine.com/questions/22934/how-to-convert-an-object-to-a-prefab.html

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answered Feb 09 '16 at 03:06 AM

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The7thCrest
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avatar image moonhunter Feb 10 '16 at 12:34 AM

I did mean prefab. Thank you for the answer! Congrats on understanding the very confusing wording of my question. I forgot what they were called. (also this reply is worded confusingly too)

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