So I know how wrapping works with text, in the usual case. Whenever Unreal finds a word that is too long to display fully, it puts it on the next line.
However, for my game I want you to be reading a garbled mess of characters with NO whitespaces. The idea is that the computer data is corrupted. Unfortunately, UMG just puts everything on a single line. The image here shows only one line but there is a lot more text that is not being shown. (See Desired for the effect I’m looking for)
It looks like UMG doesn’t want to wrap because it hasn’t encountered a white space. I want it to wrap and I don’t want to have to edit my text. By the way, this is all in a ScrollBox. It should be wrapping AND showing a scroll bar, but it is not doing either.
I saw this answer (Text Wrap does not affect all text - Feedback & Requests - Epic Developer Community Forums) but unfortunately they resolved it by adding white spaces. I can’t do that if I want an even looking wall of text that works on every resolution.
Let me know how I can solve this, or how I can provide more information. Thank you so much!
(I’m using Blueprint and UMG for this, thanks)