Why is there not a "MakeFloat2" node for scaling?

Hello, I’m trying to make a material that automatically tiles with the scale of my object. I’m currently just multiplying an ObjectScale node with a TexCoord node and i need to convert my object scale into a Float2. I see a MakeFloat4 and MakeFloat3 node, but there is no MakeFloat2 node. Is this intended and if so, why?

You can use Append for that. I agree it’s a little confusing though.

I just wasted nearly an hour because there is no intuition in the world that would have led me to think to use “Append” rather than “make float 2” or anything remotely similar. I nominate for Epic to rename that param or add a make float 2 even if it is a duplicate entry. nothing wrong with that if it makes life easier for everyone.